package com.rs.game.npc.combat.impl;

import com.rs.game.Animation;
import com.rs.game.Entity;
import com.rs.game.Graphics;
import com.rs.game.World;
import com.rs.game.npc.NPC;
import com.rs.game.npc.combat.CombatScript;
import com.rs.game.npc.combat.NPCCombatDefinitions;
import com.rs.game.npc.familiar.Familiar;
import com.rs.utils.Utils;

public class DreadFowlCombat extends CombatScript {

    @Override
    public Object[] getKeys() {
	return new Object[] { 6825, 6824 };
    }

    @Override
    public int attack(final NPC npc, final Entity target) {
	final NPCCombatDefinitions defs = npc.getCombatDefinitions();
	Familiar familiar = (Familiar) npc;
	boolean usingSpecial = familiar.hasSpecialOn();
	if (usingSpecial) {// priority over regular attack
	    npc.setNextAnimation(new Animation(7810));
	    npc.setNextGraphics(new Graphics(1318));
	    delayHit(npc, 1, target, getMagicHit(npc, getRandomMaxHit(npc, 40, NPCCombatDefinitions.MAGE, target)));
	    World.sendProjectile(npc, target, 1376, 34, 16, 30, 35, 16, 0);
	} else {
	    if (Utils.getRandom(10) == 0) {// 1/10 chance of random special
					   // (weaker)
		npc.setNextAnimation(new Animation(7810));
		npc.setNextGraphics(new Graphics(1318));
		delayHit(npc, 1, target, getMagicHit(npc, getRandomMaxHit(npc, 30, NPCCombatDefinitions.MAGE, target)));
		World.sendProjectile(npc, target, 1376, 34, 16, 30, 35, 16, 0);
	    } else {
		npc.setNextAnimation(new Animation(7810));
		delayHit(npc, 1, target, getMeleeHit(npc, getRandomMaxHit(npc, 30, NPCCombatDefinitions.MELEE, target)));
	    }
	}
	return defs.getAttackDelay();
    }
}
